Haptic feedback makes no sense in that term. for better creeks around the eyes, forehead regions and so on). Not only that you can pinch zoom/tilt your objects to/away from you, you can also move your phyisical body near it and see the object as close as you want (even from the inside and manipulate from that perspective, e.g. The axis movement in PC is no where as good as you could do it in VR. You cannot have a real view nor real depth knowledge of your mesh, if you are not orbiting around your object constantly WITH breaking your current flow, while in VR, you are having the very basic functions flowing into each other without any issues and you WITHOUT breaking your current flow.ĭetailing stuff, be it scales, skin imperfections or even tinies hairs are made more precisely in VR than you could ever do with a drawing tablet. forming horns of a goat, devil or whatever you do imagine in that moment. You cannot simply extend a face, edge or vertices and also twist it to your likings, e.g. If you have never tried some VR based sculpting applications, then you will never see the advantages in comparison to inferior regular 3D modelling via KB/M and/or Pen+Graphic Tablet.
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